I’m having hard time trying to understand how to properly use source radius in spat5.oper.
First of all :
I’d like to understand why Source Presence (which is a Perceptual factor) is changed when source position (distance) is updated.
Of course perceived source presence (or gain, volume, … or whatever we all it) is affected by distance to listener, and low-level messages sent to spat5.spat~ do it perfectly.
But I’m really wondering why there is this kind of feedback mechanism in the UI that modifies a Perceptual factor when source position is updated.
And why only this one (Source Presence), and why not other params such as Room Presence ?
It sounds very counterintuitive to me : a hi-level parameter shouldn’t be controlled by another hi-level parameter : They should all be combined to produce low-level parameters.
When source distance is < radius, distance dial becomes red, indicating that source presence is clipped.
When radius is < 0.4 : it becomes a problem : If source distance is < 0.4, Source Presence is clipped to 120. ; when source distance goes back to higher values, Source Presence decreases, but as it has been clipped to 120. It doesn’t returns to original value.
(Please open this patch to understand what I mean !)
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-----------end_max5_patcher-----------
So if you configure all parameters for a source in a specific position (A), moving the source around and going back to position A : Source Presence can be (very) different.
:-s
(If source comes too close to listener, source presence is lowered… forever !)
I’ve seen a couple of posts where @tcarpent recommends to keep 1m radius in spat5.oper :
When using speakers, it makes sense and it avoids the problem described above
BUT
In my scenario, I’m using a spat5.spat~ @initwith “/panning/type nearfieldbinaural”
(Listener position & orientation is driven by (real world) trackers.)
In binaural, it totally makes sense to have a very small source radius, as sources can come very close to listener’s head.
How can I deal with it ?
How can I avoid source presence to be changed if they come too close to listener ?
One more question :
When Source Presence is changed in spat.oper : hi-level output returns the updated value.
But when Source Presence is changed because of source position (+ radius & drop params) : its new value is not returned by hi-level outlet.
Is that expected ?
It makes things more difficult when trying to replicate spat.oper parameters in Max / M4L device…