hi T,
Would that be possible to implement a sound attenuation function (with distance) for spat5.pan and spat5.hoa.encoder? (similar as the one use for spat5.spat - log/linear)
i have a work around using mc.gen~ but i wonder if that wouldn’t be more efficient to have that feature right in those objects - something like initwith “/attenuation 1”
best,
-e