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reverberance maximum value

Hi, how to find an intermediate between the maximum value of reverberance and the option infinite in the spat oper reverb window ?
For instance would ‘reverberance’ 300 make sense ?
Moreover I used to give a value in ms for reverb duration (very handful), but I don’t get exactly to what corresponds ‘reverberance’.
Thanlks,
Benoit

Hi Benoît,

The ‘reverberance’ corresponds to the dimensionless perceptual factor associated with reverberation time.
It goes from 0 to 100, so ‘reverberance 300’ wont work.
You can switch the spat.oper display between perceptual factors and corresponding acoustical criteria using ‘ctrl + p’
to see the value of reverberation time (RT) expressed in seconds.

If you want to find an “intermediate between maximum value of reverberance and the infinite option”,
there is a “trick” which allows to overcome the limited [0 - 100] range of reverberance:
you could send the “room 1 crit tr0 $1” message directly to spat.spat~.
With this message you can set the reverberation time (tr0) in seconds, from 0 to 100 sec (pretty much infinite).
(see attached patch)

However please be aware that, if you do so, your spat.oper’s reverberance wouldnt be up-to-date.

Alternatively you could use “spat.spat_~” (note the underscore) which is similar to spat.spat~
but with low-level control (i.e. control of reverberation time in seconds not with perceptual factors).

T.

  
----------begin_max5_patcher----------  
589.3oc0VtsbaBCDF9Z3oPCSuj5AAFbnW09bzoiGArwQofDijv0sYhe1qN.9  
PJ3RbRyjdgk8trd0+9Isq8C9dAE7cfL.8IzWQddO364YcYb30a6EzP1UVSj1  
vBJZIpx6.QPn6gVSJayZATpbIJAGsHJDEaWW5Lvo52Peq+KQqr4hWb+GyGRD  
iz.VuRcJWzvYTEWrPu2ZyCwz0PY0fxJE7Qm7N0f2HiyG88MKgWYM4Rm5msfq  
fBjzMLRcvA8OVQaKS2ZrqzwISTy2LdMSYscp8WpjWNZIiuhRlA+PqjgMQA6T  
G0AuEDnOq2CYKP9NHjn3g.qoLnj2wrQGOEtBB6ecQfkcFqhb7CONwVMHfa4L  
0Ap8EAUepbo6FlvkzeYCGqy8n7Ko2qjrEpVq2NsFWSTJAsnS45N7NfQSsHzB  
PAh0.iTTCGt04NCdkNIpHk6Q3ijeDBFuxwrb6ao4KR0bLeb.l8LAX7yAfWSO  
2s0bcRlriS+XSOft2jv1bw6QXW4icvH0YLAER+6TXzS2W7Ur3qfPMfTR1.+w  
MCAm2nuYTJnJjRDg9.dRJNGvEG02.tzgwwIWx+x6Ou1CvLK6eQSv5G3Gd5mt  
HLG5Em0zL7+eSyrkgEdO4eKXYgw+4mURdmnbfl8+lG5HLp.ohxHJJmcRL3yh  
4NZUEvNs+qhJMRrZ5YNyUMqdWolzYnlj2L0j7thM3Ynlr2T0fmgZvWgZbsXj  
11s5AV8ozJD8fu64BiYVn0jxbl14BABXKcH9bqGhPOdRo666DtQK6tIKv2rO  
O5+aNGEyjC  
-----------end_max5_patcher-----------  

Also note that for “almost infinite” reverberation time,
it would be preferable to increase the number of internal channels of the reverb
(e.g. @numinternals 16) to ensure nice sounding reverb.

T.