Hi people!
I have a problem with SPAT. We’ve setup a 27 loudspeaker system but experience some strange movements when panning sources around. By ‘strange’ i mean, standing in the sweetspot, and panning to one end in the room, the sounds seem to be originating from different loudspeakers than those close to where i’m panning. sorry for my bad english - it’s difficult to explain.
The loudspeakers consist of 1 main ring, 8 loudspeakers. A second ring; 4 loudspeakers. A center-top loudspeakers, loudspeakers in the corners + a few other loudspeakers.
I have checked all the physical and software routing - that is correct.
I have calibrated the loudspeaker system to have a equal loudness (A-weighted) and close-to-identical frequency response 2 meters from each loudspeaker position.
We are not sure if we use the right panning method and / or the right interfacing for SPAT.
I’ve added at .zip file with the max-patch as it looks right now.
I’ve added a picture of the loudspeaker setup.
I’ve added a .txt file with the loudspeaker positions (ade)
We have tried different panning methods; angular panning, vbap2d and 3d but all of them seem to give the result.
We are interfacing with spat.oper using xyz coordinates for the sources. Does this have any influence to how the perception of position is perceived in comparison to using ade placement of sources, given the end position of the source is the same place ? It’s only a message format difference, right?
I’m thinking we are setting up spat in a wrong way somehow but i’m unsure where to look for errors.
Thanks!
Lasse