Hi,
I am unclear of the positions of the sounds coming from the spat5.hoa.decoder~. I have a 1st order ambisonics file, and the output is 3D with 32 (or just 8) outputs. Where are the sounds virtually located?
Background: I am using a Zoom H3-VR recorder, and need to decode the file so that it is correctly represented in a 32 channel system (8 positions with 4 speakers each on top of each other), or just for starters on an octophonic system. The result is heavy on the right side, so there’s something I’m not getting.
I am aware that the output of the recorder is W/X/Y/Z, but the decoder needs W/Y/Z/X. Playing around with the settings doesn’t help much, but I actually don’t understand where to route the output of the spat5.hoa.decoder~.
Help is greatly appreciated!
Hans