“Hello, I would like to inquire about setting up a performance in a 25-channel spatial venue. Currently, I have learned that the actual speaker positions are somewhat irregular. I am currently using hoad3d and adding phantom speakers, but I’m still encountering a warning from spat5.hoa.decoder~: [16:15:55.792] warning occurred: the reference position (x=0, y=0, z=0) is ‘outside of’ the speaker setup, which is utterly inappropriate for 3D HOA decoding. I’d like to know if there are any algorithms suitable for this speaker layout, or how I can correct this issue?”
This is my setup:
HOA-3D.maxpat (65.1 KB)