Hello,
I have noticed that spat5.hoa.rotate~ has roll, pitch and yaw available in higher orders. I have been trying to do this also in csound, but I don’t know about an implementation of it. I found this set of calculations from Blue Ripple: http://www.blueripplesound.com/rotations
Based on this and some other articles, I managed to create a third order yaw rotation in Csound. As I’m not a mathematician, I don’t know how to extend roll and pitch to third and higher orders. Is there some similar public information about roll and pitch in third or higher orders?
I will end up using Spat for decoding (Fuma channel ordering, maybe I will need to reroute channels). It would be great to have rotations already in the decoded files which I create with Csound, and have a Csound opcode with the same possibilities as spat5.hoa.rotate~.
Best
Ruben