Hello T.
I have a question about the “diffuse” attribute of the pan~ object. I am trying spatialise in Ambisonic the cluster and late reverberation section’s of a reverb I am tweaking and I am simply wondering about the necessity of “decoding” the output channels of the panner which uses this subtype.
I’m on a first order ambisonic rig and (concerning those 2 sections) I am declaring 4 outputs to the pan~ object with a “hoa3d” type and a “diffuse” subtype, then the 4 encoded channels are routed to the decoder~ object.
Does the diffuse attribute still generate the WXYZ signals? I can’t find any informations about this subtype in the documentations or in the exemple patches.
Best Regards,
Philippe.