I might have found a bug/issue in spat5.virtualspeakers~. Im using the object without simulated reverberation but with a HOA file (5th order including reverberation, decoded to 69 loudspeaker).
When loading the patch, the ‘internals’ are set to 8 even when setting “@internals 1”. Also, the CPU/audio load is super high (close to 100%). When clicking on the object and re-typing “@internals 1”, the load reduces to ~9% and everything works well. However, the status window still says “/internals 8”.
User-error or software bug?
Best, Axel