Hello T.
There is something I don’t manage to set right with the spat.decoder~ object. I have eight speakers placed as a cube in my room, and I can’t get the spat.decoder~ to output the audio correctly when the sound is panned above or bellow. As I can’t explain clearly the problem, I attached a simple patch for verification.
As you can see in the patch it is 3D bformat (WXYZ), the speakers are properly declared (I think), but when I increase or decrease the elevation the wrong speakers are getting louder. So there no feeling of height. It seems quite simple but I can’t get it to work Can you explain what I’m doing wrong? Also, There is no problem when the decoder is set to hoa3d.
One more thing, it seems that the messages “listener pitch $1” and “listener roll $1” are broken in spat.pan~ & spat.spat~ on the latest release. version 4.7.5 was ok. It doesn’t work anymore on 4.7.6. Only “listener yaw $1” is working. I verified on several computers, and it just doesn’t work.
Sorry for this late message.
Philippe
3D-Bformat-speakers-positions.maxpat (7.14 KB)