Ray tracing or anything else as as finite elements, from meshes.
That would be tremendous. An old dream would come true ! In the meantime, I have an idea and will quickly do something whenever I get the time.
Trying to generate IRs from Modalys would allow the use of meshes for both room and instrument simulation. Some sort of continuum between bodies’ definition. Imagine being inside a wooden room with iron replacing the air.
Unfortunately again, I do not see how I would connect a body mesh with an air mesh. And moreover, I think it is not possible to create a Modalys access inside the mesh. It seems to only be possible to place it at the surface.
I am wondering if I am right or not…?
I would otherwise implement Modalys into Rhino for multipurpose tasks; in a quick, productive and dirty way as usual.
(For your information, there is already PachydermAcoustic as a lib for Rhino but it is not quite the same idea and I think it does brute-force ray tracing.)
Romain Michon in his Faust Physical Modeling Toolkit made a mesh2faust command.
It is really great but from my experience it apparently gets the same limitations for access position.