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Using Dicy2 to control VR animations

Continuing the discussion from Thread: projects by Forum Members using Dicy2:

DICY2 is used to query or navigate a sound map in real time. The resulting list of indices then exported to PatchXR, which can be thought of as a VR version of Max/pd.

Each color on the map corresponds to a class, and DICY2 structuring generation particularly restores the continuity that can be lost when chopping sounds in this way.

Early attempts at correlating animation with generative audio (sound-driven visuals).