By any chance does the supervp.play object internally reinitialize the audio system?
I’m trying to build a modified version of the example SuperVP.Play patcher that integrates into my existing environment. I’ve tried two different mechanisms
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Connect it to a [dac~] rather than using the ezdac stuff and configured channels in the patcher.
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Connect it to one of my own abstractions [StereoOut~] which essentially routes the audio via send~/receive~ into the mixer of my existing environment.
I’ve noted that in both cases, even if audio is already enabled, i.e. I am able to play sound through my other patcher, I have to turn off audio through the DSP Status and turn it on again to get supervp.play to work.