Hello,
I’d like to know if anyone could tell me exactly how the 4D rosin controllers work for the bow connection. I’ve read in the documentation some suggestion of parameters but when experimenting in the ‘Bowed string’ example for mlys objects in max, I’ve notice that they did not seem to work and in fact, the example only used 3 arguments to define rosin (force 1, force 2 and curve), which I could not really compare with the suggestions in the documentation, which use four arguments and doesn’t really mentions any of them as being force 1, 2…
Thanks,
Theo