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No loop in mubu.concat~

Hello guys,

I was wondering if there is any way of disabling the loop in the playback of mubu.concat~ ??

I have a container with segmented audio (standard markers track) and I want to play the different segments by sending the marker ID.
I thought that the easiest way would be sending a ‘markerindex $1’ message to an associated mubu.concat~ object, but the audio always loops.
Of course this makes sense, as this is supposed to be a ‘synthesis’ object, but I’d like to use it more as a ‘sampler’…

So, any way of ‘just triggering’ the segment?

thank you

L

one solution is to disable the “allow repeat” attribute, but then you won’t be able to play the same segment twice in a row. If that’s ok for your use case it might be the easiest way.

you can always trigger a grain with bang, even with @play 0, but to make things more convenient there is the @autotrigger option exactly for your case

hi guys,
thank you very much for your help.

@Jamesstaub: thank you, I can see the option in the inspector and it seems to work, although you need to enable and disable it first tho?.
Also I don’t seem to find the attribute on the mubu.concat~ reference??? What’s its actual name? I’d need to disable it automatically

@Schwarz: thanks, I was actually using a simple mubu.play~ object for the playback, with a mubu.track above it which was asked at every bang the position and length of each marker, although I was finding this approach a bit convoluted.
When you say ‘trigger a grain with a bang’, you still referring to mubu.concat~ ? Also, there doesn’t seem to be any @autotrigger option for it??

cheers

L

yes, mubu.concat. Did you find the attribute by now?

no, for some reasons I can’t seem to find the attribute on the inspector, and even if I send a @autotrigger message to the object it doesn’t understand it
thanks anyway
L

what version are you using?

the one before the last (which has been released a couple of weeks ago if I’m not wrong?)