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New playback app for OM 6.10

Hello all,

I have now made a new playback app: r-udp-player (inspired by microplayer), which I make available (app, max patches and soundfonts): http://www.bek.no/~ruben/Research/Downloads/software.html
It works with the new ‘osc-scoreplayer’ option in OM 6.10, and can play 20 (or more) instruments with 1/16-tones.

Best,
Ruben

Great Ruben

Many thanx. Just one question though, could this be ported to PureData ?

Best and a Happy NewYear
K

Happy new year!
Probably, but I don’t know PureData that well. I wasn’t able to directly open the Max 7 patches from Pd.
Ruben

Does these open in Max 6 ? I will fire up my old apple machine to look.

thx anyhows
K

Hi Karim,

I don’t know if useful: in my Mac (OsX 10.8.5) fluidsynthForMax crashes my Max (version 6.1.9) application, so I can not use the Max Ruben’s patches. However the standalon application (R-udp-player) runs.

Happy New Year to everybody,

Ciao

Fabio

Hi Ruben, Hi Karim,

I can report a similar experience as Fabio: Standalone works wonderful - Ruben, thank you so much for this beautiful application;

However, I’m also very interested to fiddle around with the patches, and although my system is quite similar to what Ruben describes as his testing rig (a recent Macbook Pro with Yosemite, Max7.1), here the patches won’t either load correctly: I get a fluid-synth error in the console-window; Also I notice that the Ircam package of Fluidsynth for Max (the fluidsynth~ external) is not recognized. The new package-manager of 7.1 detects it in the folder, but states that it’s incompatible with OSX.

So, Ruben, hence my question: I saw in the dependencies-folder of the app, that you’re using the fluidsynth~ package from Ircam (at least it looks like that). How is Fluidsynth installed on your system so that it works properly together with Max?
I thought it could have to do with the new package-manager of 7.1 but that possibility seems not relevant, since also on Max 7.08 the problem persists.

When I load the master-patch, the problem seems to sit in the bpatcher where you choose the sf2-file: it doesn’t load the default preset-file, nor does the bang to open the file-dialogue responds. But I assume this is related to the fluidsynth-problem in the console.

Anyway: marvelous project, great standalone, I hope that this description gives some insight to get the original patches working.
I also took a look at your OM-library and also there is wonderful stuff! So keep up the good work!! You’re doing us all a huge favor!!

Happy new year and greetings from Brussels,

Joost

Hi All,

After Joost’s post I have done some experiments, here are the results:

  1. I have copied the fluisynth~.mxo external in a folder like $HOME/lib/Libreria Max/ (that is configured in Max Options->File Preferences… menu) both to first level or with its complete folder, and in this way the fluidsynth~ object runs in Max 6.1.9 (OsX 10.8.5)

  2. If I make the same, but using the folder $HOME/Documenti/Max/Packages it does not run

  3. If I make the same, but using the folder /Applicazioni/Max6.1/packages it does not run

Of course on your systems the path names will be in English and not in Italian. I hope this helps

Ciao

fdsdb

Hi all,

here no such luck, alas. I’m on Max7.1 with a new package-management system, and wherever I place the fluid4max folder, it stays unrecognized :frowning:

Hello,

I have just started with a new installation of Max 7.1 on Osx 10.10.5, I placed fluidsynth here: $HOME/Dokumenter/Max 7/Library/fluid4max, and make sure this library folder is set up in file preferences of max. Maybe you could specificly add just the fluid4max folder too? It is working here.

It seems the most recent version I found is from 2007, and I found a thread about this by cycling:

I hope it will be possible to keep using fluidsynth, as it has great possibilities for tuning systems. It would be good to see an update of that if it stops working at some point.

About not detecting files; if you close Max and all patches, then reopen only the file you want to open, it does detect files in current folder. But it you open multiple files in multiple folders, it doesn’t seems to search all folders. I don’t know any smart tricks for this, I just make sure to close and reopen Max very often.

The patches may not be backwards compatible with Max 6, that’s a problem. It’s good you are able to use the standalone though.

Anyway, it could be possible to create a standalone for Windows too with the right setup, but I don’t have a Pc myself.

Best Ruben

By the way, the standalone will not find files if you take it out of the original folder. Microplayer had all files more elegantly placed within the app itself.

Ruben

If your version of fluidsynth~ dates from 2007 I am pretty sure that it is not compiled for 64bit processors. I believe we are maintaining a newer version of fluidsynth~ here:

Cheers,
Trond

Hi guys,

I would love to report a working package, but even with the fluidsynth from Trond, it doesn’t seem to work; I get the following error in the Max Console:

“fluidsynth~: unable to load object bundle executable
2016-01-07 17:55:12.809 Max[6446:1138303] Error loading /Users/joostvankerkhoven/Documents/Max 7/Library/fluid4max/externals/fluidsynth~.mxo/Contents/MacOS/fluidsynth~: dlopen(/Users/joostvankerkhoven/Documents/Max 7/Library/fluid4max/externals/fluidsynt
h~.mxo/Contents/MacOS/fluidsynth~, 262): no suitable image found. Did find:
/Users/joostvankerkhoven/Documents/Max 7/Library/fluid4max/externals/fluidsynth~.mxo/Contents/MacOS/fluidsynth~: no matching architecture in universal wrapper”

Maybe something that I should discuss on the Cycling74-forum?

Or should I install the normal Fluidsynth, and is the max-external looking for a compiled program? Which seems kind of weird because then Ruben’s stand-alone app would report the problem as well, I’d think. And the standalone as said, works beautiful.

I’m hoping someone has a clue from the above error-report. In the mean time I’m gonna try to replace the fluidsynth~ object with a microtonal VST or something similar… Making this baby work with the UVI-player and Ircam soloists would be sooo groovy :slight_smile:

Greetings! J.

Update: Hooray hooray! I switched Max from 64 to 32-bit modus and now it works!
Thank you all for the insights.

Resuming the solution:

  • put fluid4max in $home/documents/max7/library
  • explicitly add this folder to “file preferences” under options-menu
  • put Max in 32-bit mode (Command+i app-bundle, check “32-bit-mode” option)

Diving into it right now!
Greetings!
J.

Hello again,

I have made an update to the udp-player at the same link:
http://www.bek.no/~ruben/Research/Downloads/software.html
There were some problems with the preset and automatically loading sounds. It should work better now.

Best
Ruben