Hi there! I am doing some live audio mosacing. Currently, I’ve noticed a huge load on cpu usage when the scaling is on. Cpu load is around 6% when scaling is off and jumps to ~26-70 when set to min-max scaling (@scaling 1) and ~70-100 when set to medstddev (@scaling 2). I cannot figure out why. I wonder if this is ok (though it seems a bit strange) and if there’s some way to fix this or to get scaling done in some other way.
P.D: for scaling and normalization, i am using the same subpatches provided in the mosaicing examples with mubu
Any help will be much appreciated!